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link to PAX Dev 2012 – Surviving as a Moonlighting Indie

PAX Dev 2012 – Surviving as a Moonlighting Indie

Working a full-time job and making an indie game in your free time?  You’re not alone!  Many have embarked on that pursuit of the best of both worlds…namely the relative financial...

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link to PAX Dev 2012 – Planning, Launching & Living through the Defense Grid 2 Kickstarter

PAX Dev 2012 – Planning, Launching & Living through the Defense Grid 2 Kickstarter

Jeff Pobst looks back over the decision to launch a Kickstarter to fund video game development for the Defense Grid franchise and the education process that Hidden Path went through before launching...

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link to PAX East 2012 – The Future of Dungeons & Dragons

PAX East 2012 – The Future of Dungeons & Dragons

The next iteration of Dungeons & Dragons is on its way! Join D&D Senior Manager Mike Mearls in a Q&A about the next D&D, and how the open playtest is using fan feedback to help shape...

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link to PAX East 2012 – Reimagining X-COM with XCOM: Enemy Unknown

PAX East 2012 – Reimagining X-COM with XCOM: Enemy Unknown

Reimagining one of the best PC games ever made is no easy feat, but the team behind XCOM: Enemy Unknown at Firaxis Games has the experience, know-how and perfect amount of fan-boy enthusiasm to bring...

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link to PAX East 2012 – Stuff Your Criticism, I Want A Review!

PAX East 2012 – Stuff Your Criticism, I Want A Review!

Is there a difference between a game review and game criticism? Do you expect reviewers to talk about why a game is important in the annals of development or do you just want to know whether it’s...

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link to PAX East 2012 – State of the Game

PAX East 2012 – State of the Game

Competitive gaming has always been a community shunned by mainstream press but it’s still continued to grow. In 2011 we saw the biggest growth for the industry from all angles. We’re looking to...

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