Skip to content
The Unofficial Convention Archive Icon
Search
  • Home
  • Meet the Team
  • Our Mission
  • Roadmap
  • How can you help?
  • Suggestion Box

Tag: nacvgm

link to NACVGM 2020 – Stand by Me: Sounds of Queer Utopias and Homosexual Panic in Final Fantasy XV

NACVGM 2020 – Stand by Me: Sounds of Queer Utopias and Homosexual Panic in Final Fantasy XV

When Final Fantasy XV was released in 2016, the JRPG highlighted several new features for the series including both open-world game play and an all-male central cast. The director Hajime Tabata...

Continue Reading
link to NACVGM 2020 – Queer Aesthetics and Game Music, or, Has Video Game Music Always Been Queer?

NACVGM 2020 – Queer Aesthetics and Game Music, or, Has Video Game Music Always Been Queer?

Research concerning game music and identity has included discussions of gender (Austin, 2018), class (Ivănescu, 2018) and disability (Plank, 2018). This paper addresses issues of queer sexuality. ...

Continue Reading
link to NACVGM 2020 – Musically Queering Love in the Monstrous World of Undertale

NACVGM 2020 – Musically Queering Love in the Monstrous World of Undertale

Standard, objective-based gameplay reminds the player of their shortcomings with unsympathetic “game over” screens before giving them the options to try again or quit. However, Undertale (2015)...

Continue Reading
link to NACVGM 2020 – Interpreting the Music of (8-)Bit Brigade: Speed Runs and Speed Metal

NACVGM 2020 – Interpreting the Music of (8-)Bit Brigade: Speed Runs and Speed Metal

8-bit Nintendo music, with its driving rhythms and readily identifiable thematic characters, lends itself nicely for adaptation into a metal musical milieu. And that borrowing, when paired with the...

Continue Reading
link to NACVGM 2020 – “Wear People’s Faces”: Semiotic Awareness in Fan Adaptations of the Music from The Legend of Zelda: Majora’s Mask

NACVGM 2020 – “Wear People’s Faces”: Semiotic Awareness in Fan Adaptations of the Music from The Legend of Zelda: Majora’s Mask

This presentation discusses fan adaptations of music from The Legend of Zelda: Majora’s Mask, arguing that they maintain the semiotic meaning of the games’ original music while changing some...

Continue Reading
link to NACVGM 2020 – Collaboration, Communication, Cancellation: Sound and Music Development in Atari’s Film-to-Arcade Adaptations

NACVGM 2020 – Collaboration, Communication, Cancellation: Sound and Music Development in Atari’s Film-to-Arcade Adaptations

In the early 1980s, the Atari corporation collaborated with several major studios to create games based on popular franchises, resulting in both commercial successes (like Star Wars, 1983) and...

Continue Reading
Page 1 Page 2 Page 3 … Page 6 NEXT »

About Us

We are a collective of people who want to make sure we archive footage and information from fandom conventions of the past and make it available to those in the future.

Tags

academic ama chiptune chiptunes comedy community competition concert cosplay demo documentary expo floor game design game development game show geeknights halo hip hop indie jamspace lecture magfest montage music nacvgm nerdcore omegathon panel pax penny arcade performance pinball pintastic podcast rated na recap rock streaming tabletop RPGs trailer video games vlog webcomic web show Welcome to

Convention Quick Search

RSS RSS Feed

  • PAX East 2016 – Looking Heavensward
  • PAX East 2016 – The Award Winning Saga Continues: Indie Dev Team Stoic Reveal What’s in Store for Fans in Banner Saga
  • PAX East 2016 – AppJunkies Live: The Worst Games Ever Made
  • PAX East 2016 – Jackbox at PAX …Box
  • PAX East 2016 – Giant Bomb E3 2016 Planning Kickoff
  • PAX East 2016 – Dropped Frames Live from Boston!

Search the Archive

  • Privacy Policy
  • Terms of Service
© 2023 Copyright TheUnofficalConventionArchive