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Tag: lecture

link to PAX AUS 2014 – Losing

PAX AUS 2014 – Losing

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try...

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link to PAX Aus 2013 – Story time with Ron Gilbert

PAX Aus 2013 – Story time with Ron Gilbert

Ron created many of the iconic LucasArts adventure games, such as Maniac Mansion and Monkey Island, and is responsible for the iconic scripting language SCUMM which was used in subsequent games. He...

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link to PAX Prime 2011 – Wil Wheaton!

PAX Prime 2011 – Wil Wheaton!

Wil Wheaton once again talks with the folks at the Seattle PAX. Wil talks about gaming, how much he sucks at Scrabble, and not being a dick. There's a great Q&A where Evil Wil Wheaton explains why he...

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link to PAX Prime 2010 – Wil Wheaton Awesome Hour

PAX Prime 2010 – Wil Wheaton Awesome Hour

Wil Wheaton once again talks with the folks at the Seattle PAX. Wil talks about gaming, how much he sucks at Scrabble, and not being a dick. There's a great Q&A where Evil Wil Wheaton explains why he...

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link to NACVGM 2020 – Stand by Me: Sounds of Queer Utopias and Homosexual Panic in Final Fantasy XV

NACVGM 2020 – Stand by Me: Sounds of Queer Utopias and Homosexual Panic in Final Fantasy XV

When Final Fantasy XV was released in 2016, the JRPG highlighted several new features for the series including both open-world game play and an all-male central cast. The director Hajime Tabata...

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link to NACVGM 2020 – Queer Aesthetics and Game Music, or, Has Video Game Music Always Been Queer?

NACVGM 2020 – Queer Aesthetics and Game Music, or, Has Video Game Music Always Been Queer?

Research concerning game music and identity has included discussions of gender (Austin, 2018), class (Ivănescu, 2018) and disability (Plank, 2018). This paper addresses issues of queer sexuality. ...

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