Reimagining one of the best PC games ever made is no easy feat, but the team behind XCOM: Enemy Unknown at Firaxis Games has the experience, know-how and perfect amount of fan-boy enthusiasm to bring new life to the beloved franchise.
Meet the team at Firaxis Games who’s up for the challenge of re-envisioning X-COM as they discuss topics including their experience with the franchise, the inspirations behind XCOM: Enemy Unknown, what fans will see in XCOM: Enemy Unknown and what they are able to do with the game today that wasn’t possible when it came out more than 15 years ago.
Moderator: Adam Sessler [Actor, Twitter]
Panelists: Greg Foertsch [Professor, Website], Garth DeAngelis [Senior Franchise Producer, Twitter], Jake Solomon [Game Designer, Twitter], Casey O’Toole [Director of Software Development, Moby Games]
Source: Curse Network