Join the entire Thornwatch team—Jerry Holkins, Rodney Thompson, Chad Brown, Kiko Villasenor, and Mikes Krahulik, Fehlauer, and Selinker—for a Thornwatch preview that will contain SOME EXCITING...
Tag: game design
PAX West 2016 – Mafia III – Creating the Open World of New Bordeaux
Get the inside scoop on the open world and narrative of Mafia III from Hangar 13’s Haden Blackman (Star Wars: The Force Unleashed, Star Wars: Knights of the Old Republic), Andy Wilson (Splinter...
Real-time visual effects artists discuss how they go about developing a visual language in games. By answering the question “what is slow?” we explore the role of visual effects as a discipline...
PAX Dev 2016 – Mobile Enhanced: Designing for Multiple Simultaneous Screens
Eon Altar is a “mobile enhanced” game: that is, players use their mobile device and a TV or PC simultaneously to play the game. We’ll cover how our UI designs started and then evolved over the...
VR is new, and despite our efforts to convince you otherwise, nobody knows what the heck they're doing. Least of all the VR developers in the Indie Megabooth. Expect no soft-spoken adaptation of...
For our Storytime Speakers, we always strive for people who are influential in the industry but at the same time super smart and interesting. We want you to get a lot out of these talks, ya know?...