VR is new, and despite our efforts to convince you otherwise, nobody knows what the heck they're doing. Least of all the VR developers in the Indie Megabooth. Expect no soft-spoken adaptation of...
Tag: game design
For our Storytime Speakers, we always strive for people who are influential in the industry but at the same time super smart and interesting. We want you to get a lot out of these talks, ya know?...
PAX East 2016 – GWENT-Ception: Does a Game Within a Game, Make a Game a Better Game
An introduction to the story behind the game Gwent, its origins and the influences behind its creation including discussion around what the game brought to the world of the Witcher, and how can the...
PAX East 2016 – Friday the 13th: The Game – Pushing the Boundaries of Horror
How do you shake up the horror genre while staying true to source material? Join Friday the 13th: The Game Co-Creators Ronnie Hobbs and Wes Keltner, Head Consultant Adam Sessler, Executive Director...
WARFRAME has been a leading cross-platform free-to-play game for over 3 years, and now is your chance to get a closer look at what's next! Warframe's success has entirely been driven by its loyal...
The design teams from Penny Arcade and Lone Shark Games are ready to unveil the new version of Thornwatch. If you want to play it this weekend, you need to come to this panel, where Mike Krahulik,...