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Tag: game design

link to PAX South 2016 – Final Product vs. Expectation: Analysis of Launching a Game

PAX South 2016 – Final Product vs. Expectation: Analysis of Launching a Game

For creators of all types, the road from project concept to completion is a long and winding one, often with sharp turns, falloffs, and spirals every step of the way. This is arguably most apparent...

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link to PAX South 2016 – Freedom Planet by GalaxyTrail Q&A

PAX South 2016 – Freedom Planet by GalaxyTrail Q&A

GalaxyTrail's mascot platformer Freedom Planet has become a cult classic since its launch on Steam and the Nintendo Wii U. We're humbled by the support of our players and ready to reveal our next...

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link to PAX South 2016 – Friday the 13th: The Game – Creating “Killer” Multiplayer

PAX South 2016 – Friday the 13th: The Game – Creating “Killer” Multiplayer

How does one take a long-running franchise with 12 films and begin crafting a game that pushes boundaries while still honoring source material? Join Adam Sessler, Ronnie Hobbs, Wes Keltner, Randy...

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link to PAX AUS 2015 – Escape Rooms: The Secrets Behind “Live Escape Games”

PAX AUS 2015 – Escape Rooms: The Secrets Behind “Live Escape Games”

Listen to this panel of Escape Room Designers talk about crafting an escape room that will keep people coming back for more.

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link to PAX AUS 2015 – LARP as Art: High-Concept-Live-Action-Role-Playing and You

PAX AUS 2015 – LARP as Art: High-Concept-Live-Action-Role-Playing and You

Listen to a group of LARP organizers as they explain how to design a LARP that focuses more on the interaction of characters as opposed to combat.

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link to PAX AUS 2015 – CD PROJEKT RED Presents: Quest Design for The Witcher 3: Wild Hunt

PAX AUS 2015 – CD PROJEKT RED Presents: Quest Design for The Witcher 3: Wild Hunt

Join Mateusz Tomaszkiewicz as he discusses how quests were made at CD Projekt RED for The Witcher 3: Wild Hunt. What were the key steps of development, what was most important for the team at each...

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