Whether teaming up, competing, or socializing, virtual reality will revolutionize the way we interact with each other online. What are the implications of a social VR world? How will we communicate?...
Tag: game design
PAX West 2016 – Developing Rise of the Tomb Raider: 20 Year Celebration
Join host Greg Miller and members of the Rise of the Tomb Raider: 20 Year Celebration dev team as they chat about the latest title and the features that celebrate 20 years of Lara Croft....
Join the entire Thornwatch team—Jerry Holkins, Rodney Thompson, Chad Brown, Kiko Villasenor, and Mikes Krahulik, Fehlauer, and Selinker—for a Thornwatch preview that will contain SOME EXCITING...
PAX West 2016 – Mafia III – Creating the Open World of New Bordeaux
Get the inside scoop on the open world and narrative of Mafia III from Hangar 13’s Haden Blackman (Star Wars: The Force Unleashed, Star Wars: Knights of the Old Republic), Andy Wilson (Splinter...
Real-time visual effects artists discuss how they go about developing a visual language in games. By answering the question “what is slow?” we explore the role of visual effects as a discipline...
PAX Dev 2016 – Mobile Enhanced: Designing for Multiple Simultaneous Screens
Eon Altar is a “mobile enhanced” game: that is, players use their mobile device and a TV or PC simultaneously to play the game. We’ll cover how our UI designs started and then evolved over the...