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Tag: game design

link to PAX East 2011 – Non-Gamers Gaming

PAX East 2011 – Non-Gamers Gaming

How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? Video quality is as good as...

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link to PAX East 2011 – Guild Wars 2: Fantasy MMO Redefined

PAX East 2011 – Guild Wars 2: Fantasy MMO Redefined

Are you tired of grind, repetitive combat and MMORPGs that have no RPG? Key creators of ArenaNet’s upcoming Guild Wars 2 MMORPG will discuss the game’s creation from an art and design...

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link to PAX East 2011 – From Background To Center Stage: Building Game Worlds As Main Characters

PAX East 2011 – From Background To Center Stage: Building Game Worlds As Main Characters

Creating a world isn't just about painting the scenery, it's about making the environment a headline-character in its own right. In this panel, Irrational's creative team presents the visual side of...

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link to PAX East 2011 – City of Heroes: Ascending to the Next Level of Super-Powered MMO’s

PAX East 2011 – City of Heroes: Ascending to the Next Level of Super-Powered MMO’s

City of Heroes, the world’s most popular super-powered MMO, is celebrating its seventh year of super powered adventures in cosmic style. The Paragon Studios development team will unveil never...

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link to PAX Prime 2010 – Bungie! Halo: Reach Panel

PAX Prime 2010 – Bungie! Halo: Reach Panel

At PAX 2010, Bungie holds an hour-long panel in which they divulge behind-the-scenes info on the creation and development of Halo: Reach. What does a campaign mission look like on Day 1 of...

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link to PAX Prime 2010 – City of Heroes Going Rogue™ … and Beyond!

PAX Prime 2010 – City of Heroes Going Rogue™ … and Beyond!

City of Heroes Going Rogue™ is this summer’s biggest super-powered MMO expansion, and the Paragon Studios® development team wants to tell you all about what it was like to once again redefine...

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