Are you tired of grind, repetitive combat and MMORPGs that have no RPG? Key creators of ArenaNet’s upcoming Guild Wars 2 MMORPG will discuss the game’s creation from an art and design...
Tag: game design
PAX East 2011 – From Background To Center Stage: Building Game Worlds As Main Characters
Creating a world isn't just about painting the scenery, it's about making the environment a headline-character in its own right. In this panel, Irrational's creative team presents the visual side of...
PAX East 2011 – City of Heroes: Ascending to the Next Level of Super-Powered MMO’s
City of Heroes, the world’s most popular super-powered MMO, is celebrating its seventh year of super powered adventures in cosmic style. The Paragon Studios development team will unveil never...
At PAX 2010, Bungie holds an hour-long panel in which they divulge behind-the-scenes info on the creation and development of Halo: Reach. What does a campaign mission look like on Day 1 of...
City of Heroes Going Rogue™ is this summer’s biggest super-powered MMO expansion, and the Paragon Studios® development team wants to tell you all about what it was like to once again redefine...
PAX Prime 2010 – Insomniac Games: Behind-the-Scenes on [Ratchet and Clank: All 4 One]
Insomniac Games, the development team behind the critically-acclaimed Ratchet & Clank and Resistance franchises, discuss their next PlayStation 3 project. Attendees will also have an opportunity...