In adventures and other explorational games, the setting is often the most eloquent and memorable character: an island, a castle, a starship. How do these locales tell stories, and how does the...
Tag: game design
How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? Video quality is as good as...
Are you tired of grind, repetitive combat and MMORPGs that have no RPG? Key creators of ArenaNet’s upcoming Guild Wars 2 MMORPG will discuss the game’s creation from an art and design...
PAX East 2011 – From Background To Center Stage: Building Game Worlds As Main Characters
Creating a world isn't just about painting the scenery, it's about making the environment a headline-character in its own right. In this panel, Irrational's creative team presents the visual side of...
PAX East 2011 – City of Heroes: Ascending to the Next Level of Super-Powered MMO’s
City of Heroes, the world’s most popular super-powered MMO, is celebrating its seventh year of super powered adventures in cosmic style. The Paragon Studios development team will unveil never...
At PAX 2010, Bungie holds an hour-long panel in which they divulge behind-the-scenes info on the creation and development of Halo: Reach. What does a campaign mission look like on Day 1 of...