PAX East 2011 – From Background To Center Stage: Building Game Worlds As Main Characters


Creating a world isn’t just about painting the scenery, it’s about making the environment a headline-character in its own right. In this panel, Irrational’s creative team presents the visual side of the city of Columbia, the setting for their upcoming game, BioShock Infinite. The team will walk through the visual design process, from sketches to full color scenes, discussing the decisions, inspirations, trade-offs and implications. Come learn how a team takes history, imagination and inspiration to create worlds both familiar and fantastic.

Moderator: Julian Murdoch [Writer, Amazon]

Panelists: Stephen Alexander [Co-Founder, Website], Shawn Robertson [Art Director, Website], Nate Wells [Level Designer, Moby Games], Ken Levine [Creative Director, Twitter]

Source: Gamespot

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