City of Heroes Going Rogue™ is this summer’s biggest super-powered MMO expansion, and the Paragon Studios® development team wants to tell you all about what it was like to once again redefine...
Tag: game design
PAX Prime 2010 – Insomniac Games: Behind-the-Scenes on [Ratchet and Clank: All 4 One]
Insomniac Games, the development team behind the critically-acclaimed Ratchet & Clank and Resistance franchises, discuss their next PlayStation 3 project. Attendees will also have an opportunity...
Best known for his work on the Thief series, System Shock and Deus Ex, we welcome Warren Spector as he delivers the keynote for PAX 2010. His history as a master storyteller and game designer will...
Come take a peek into how we get games made at Naughty Dog. Three Naughty Dog game designers hold a game design meeting right in the middle of PAX East to tackle the challenge of developing a new...
Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivity - what is the right balance to strike in a game?...
Filmed from the IF (Interactive Fiction) Suite on the top floor of the Back Bay Hilton, a small group of IF fans did various activities in conjunction with the the main event.