How do you tell a story to somebody who can control the way it’s told? How do you blend a game’s narrative with its mechanics without forcing prominence on one over the other? How do you seamlessly tie the two elements together? Does it even matter? Join BioShock creator Ken Levine and Mass Effect lead Casey Hudson alongside Joystiq’s Ben Gilbert and Kotaku’s Jason Schreier for a conversation about the never-ending war between narrative and gameplay—and how the two can finally make peace.
Moderator: Ben Gilbert [Senior Reporter, Joystiq]