Join Harmonix developers as they discuss and dissect ten years of beatmatch gameplay creation, tracking their long and glorious tradition of designing music rhythm games like Frequency and Amplitude right up to the first public reveal of a brand new title! The panel will include gameplay examples from internal prototypes, honest discussion of our design process successes and failures, insight into how we create and test our games in development, and a synopsis of the design history of a title on public display for the very first time at the Harmonix booth. Q & A to follow.
Panelists: Chris Foster [Game Director, Website], Brian Chan [Game Designer, Website], Matthew Nordhaus [Technical Product Success Manager, 2U], Jyllian Thibodeau [Product & Experience Designer, Website]
Source: Harmonix Music Systems