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Tag: game design

link to PAX Prime 2012 – I am Startup and So Can You, America: Designing and Publishing on a Ramen Budget

PAX Prime 2012 – I am Startup and So Can You, America: Designing and Publishing on a Ramen Budget

Fasten yourself to your seats: Game pros Luke Crane (Mouse Guard, Burning Wheel), Wolfgang Baur (Kobold Quarterly, Midgard Campaign Setting), Chad Dylan Long (13th Age for Facebook) and Jay Schneider...

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link to PAX Prime 2012 – Halo Reborn

PAX Prime 2012 – Halo Reborn

With just a few weeks before Halo 4 launches, and the long awaited return of iconic hero, the Master Chief, 343 Industries will present a look at the evolution of a beloved franchise and the...

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link to PAX Prime 2012 – Extra Credits Panel

PAX Prime 2012 – Extra Credits Panel

Surprise Guests, Penguins and an hour with talking games with cartoon characters made flesh, what more could you want? If you want your questions answered (perhaps one of those 10,000 questions...

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link to PAX East 2012 – The Future of Dungeons & Dragons

PAX East 2012 – The Future of Dungeons & Dragons

The next iteration of Dungeons & Dragons is on its way! Join D&D Senior Manager Mike Mearls in a Q&A about the next D&D, and how the open playtest is using fan feedback to help shape...

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link to PAX East 2012 – Plot vs Play: The Duality of Modern Game Design

PAX East 2012 – Plot vs Play: The Duality of Modern Game Design

How do you tell a story to somebody who can control the way it’s told? How do you blend a game’s narrative with its mechanics without forcing prominence on one over the other? How do you...

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link to PAX East 2012 – Harmonix and the Evolution of Beatmatch Gameplay

PAX East 2012 – Harmonix and the Evolution of Beatmatch Gameplay

Join Harmonix developers as they discuss and dissect ten years of beatmatch gameplay creation, tracking their long and glorious tradition of designing music rhythm games like Frequency and Amplitude...

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