With just a few weeks before Halo 4 launches, and the long awaited return of iconic hero, the Master Chief, 343 Industries will present a look at the evolution of a beloved franchise and the...
Tag: game design
Surprise Guests, Penguins and an hour with talking games with cartoon characters made flesh, what more could you want? If you want your questions answered (perhaps one of those 10,000 questions...
The next iteration of Dungeons & Dragons is on its way! Join D&D Senior Manager Mike Mearls in a Q&A about the next D&D, and how the open playtest is using fan feedback to help shape...
PAX East 2012 – Plot vs Play: The Duality of Modern Game Design
How do you tell a story to somebody who can control the way it’s told? How do you blend a game’s narrative with its mechanics without forcing prominence on one over the other? How do you...
PAX East 2012 – Harmonix and the Evolution of Beatmatch Gameplay
Join Harmonix developers as they discuss and dissect ten years of beatmatch gameplay creation, tracking their long and glorious tradition of designing music rhythm games like Frequency and Amplitude...
PAX East 2012 – Why Socially Enabled Games are Important to Gamers With Disabilities
We will explore the needs of the 33 million gamers with disabilities in the United States, and how they play games. We will focus on gaming that has a social component, from the true “Social...