Tim, Megan, and Phill are back for round 3 in the "Science & Videogames" series! Last year saw science and video games battling it out for supremacy, but this year we reconcile the two unexpected...
Tag: classroom
PAX West 2016 – Gaming in the Classroom: How Play Can Improve Our Schools
Games have the power to drastically improve schools and classrooms. Games of all sorts – board, card, role-playing, video, and beyond – can transform student engagement, heighten learning, and...
What happens when games physics go bad? What does it take to make truly compelling virtual worlds? At PAX Aus 2014 scientists and educators Megan, Tim, and Phill showed how science and video games...
What is the number one videogame being played at NASA? What can students learn from playing Minecraft at school? How much of the science in Mass Effect is actually real? How can playing games solve...
PAX Prime 2014 – Gaming in the Classroom: How Games Can Improve Our Schools
Games have the power to drastically improve schools and classrooms. Games of all sorts—board, card, role-playing, video, and beyond—can enhance student engagement, heighten learning, and increase...
PAX Dev 2014 – You Have Died of Dysentery: Games in Education Are Still Alive
In the early nineties, traditional educational games such as Where in the World Is Carmen Sandiego and Oregon Trail pioneered the way for learning to be fun (and taught us that you can only carry 200...