PAX Prime 2011 – The Hidden Value of Punching Trees: Minecraft & the Future of Game Culture
Join us for an in-depth discussion of Minecraft, including a surprise appearance by Notch himself!
PAX Prime 2011 – The Hidden Value of Punching Trees: Minecraft & the Future of Game Culture
Join us for an in-depth discussion of Minecraft, including a surprise appearance by Notch himself!
PAX Prime 2011 – Assassin’s Creed Revelations – Live On-Stage Demo and Tobuscus Performance
Check out the Assassin's Creed Revelations Panel from PAX Prime 2011.
PAX East 2011 – Ten Games You Need to Play: The Digital Game Canon
This panel takes inspiration from the challenge of preserving game history and gets right to the key question: What is the canon of digital game history? What games should be first on the list for...
Founders of game development studios will share anecdotes and advice for budding entrepreneurs who would like to get started on the right path but don't mind receiving a heavy dose of reality. Topics...
It is the final round of the Omegathon and the hardest game ever set for a final was revealed to our teams. Ikugura the Dreamcast classic Shoot em up will the game of choice. Will each team be able...
PAX East 2011 – Owned but Independent: Running a Studio at Activision
How do you make gamers happy, make your development team happy, AND make your corporate parent company happy all at the same time? Somehow, the people on this panel have found a way. Join our...