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Tag: game development

link to PAX East 2012 – The Indie Rant: Indie Developers Gone Wild

PAX East 2012 – The Indie Rant: Indie Developers Gone Wild

What happens when you gather a number of over-the-top independent developer personalities in one spot and ask what's wrong with the current state of the industry? We're about to find out. Watch with...

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link to PAX East 2012 – Extra Credits

PAX East 2012 – Extra Credits

An interpretive dance extravaganza!!!…or maybe this will be the Extra Credits crew talking game design, development and what more we can do with games. I guess you'll just have to show up to find...

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link to PAX East 2012 – An Uncharted 3 Story: The Chateau, Creation to Ashes

PAX East 2012 – An Uncharted 3 Story: The Chateau, Creation to Ashes

Come hear the behind the scenes story of how we created the Chateau level, from beginning concept to final implementation. Justin Richmond, Game Director, and Eric Schatz, Game Designer, will take...

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link to PAX East 2012 – Keynote with Jordan Mechner

PAX East 2012 – Keynote with Jordan Mechner

Jordan Mechner began his game making career in a college dorm room building the seminal 80s hits Prince of Persia and Karateka. He revisited Prince of Persia decades later as a AAA title and a...

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link to PAX South 2016 – Designing Games Rules

PAX South 2016 – Designing Games Rules

The rules of a game literally define it. In video games, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways...

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link to PAX East 2012 – Monetizing Games and Game Design

PAX East 2012 – Monetizing Games and Game Design

Games can make their money many ways, but how do these models affect, intentionally or not, the design choices of the game makers themselves? What about the players? Do you play a game differently...

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