At this year’s PAX, Halo Fest is enormous! But ten years ago, it only took a small core of ambitious Bungie developers to fill the Halo universe with life. In this panel, the birth mother and...
Tag: game development
PAX Dev 2011 – Player and Designer Expectations – a LIVE Friends on Play Discussion
What do players expect when approaching games? Shall we uphold or shatter these expectations? The social games market exposes new challenges - what expectations will we instill in this sea of new...
PAX Dev 2011 – Dungeon Defenders: Breaking the Cross-Platform Barrier
Trendy Entertainment's Dungeon Defenders is an Unreal powered indie title built to achieve AAA success by going totally cross-platform. To achieve this, Trendy used off-the-shelf online game...
PAX East 2011 – Owned but Independent: Running a Studio at Activision
How do you make gamers happy, make your development team happy, AND make your corporate parent company happy all at the same time? Somehow, the people on this panel have found a way. Join our...
PAX East 2011 – How Your Favorite Game Companies Use Facebook
Like this. Like that. Facebook has taken the world by storm and has become a crucial platform for community managers and companies to help keep in touch with and grow their online communities. With...
PAX East 2011 – Inside Game Localization – FF12, Tactics Ogre, and Beyond!
We rarely hear about game localizations, unless they're All-Your-Base-Are-Belong-To-Us bad, yet localization has a huge effect on how we experience games from overseas. Bring your ideas about what...