An interpretive dance extravaganza!!! ... or maybe this will be the Extra Credits crew talking game design, development, and what more we can do with games. I guess you’ll just have to show up to...
Tag: game development
Join the Carbine Studios team aboard the Gambler’s Ruin as they dive into what makes WildStar different from any other MMOs you’ve played before. Learn more about the mysterious planet Nexus, see...
Join the developers from the DayZ team for a discussion panel that examines the origins and development of the DayZ Standalone project. Dean Hall (Project Lead) and Matt Lightfoot (Production...
PAX Prime 2012 – 13th Age, Dungeon World and More: Old School RPGs With Modern Design
A new wave of tabletop roleplaying games is re-imagining the classic dungeon-crawling RPG. Hear the designers discuss how they do it, and perhaps more importantly, why they do it. Panelists: Sage...
PAX Prime 2012 – I am Startup and So Can You, America: Designing and Publishing on a Ramen Budget
Fasten yourself to your seats: Game pros Luke Crane (Mouse Guard, Burning Wheel), Wolfgang Baur (Kobold Quarterly, Midgard Campaign Setting), Chad Dylan Long (13th Age for Facebook) and Jay Schneider...
PAX Prime 2012 – XCOM: Enemy Unknown – A Thousand Stupid Ideas on the Road to Glory
Get the inside look of XCOM: Enemy Unknown with stories of death, addiction, and saving the world with the Firaxis development team. Ever wonder what developers are thinking when making games? The...