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Tag: game design

link to PAX Prime 2015 – Igarashi Panel: “WHIP IT GOOD: KICKSTARTING IGA”

PAX Prime 2015 – Igarashi Panel: “WHIP IT GOOD: KICKSTARTING IGA”

What inspired famed Castlevania-game producer Koji Igarashi to leave a cushy job at his former employer and go indie? What are the latest plans for his next game Bloodstained now that its amazingly...

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link to PAX Prime 2015 – HITMAN – THE ART OF ASSASSINATION

PAX Prime 2015 – HITMAN – THE ART OF ASSASSINATION

Join HITMAN Art Director Jonathan Rowe and Lead Writer Michael Vogt for an hour long journey into the design philosophy behind the visual and narrative universe of the world of assassination. Hosted...

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link to PAX Dev 2015 – Demystifying Game Audio

PAX Dev 2015 – Demystifying Game Audio

The impact that audio can have on any game is immense. Even so, audio is a field that few developers have a solid grasp on. How do audio designers create their work? How long does it take? What are...

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link to PAX East 2015 – Turning the Key: What It Takes To Create A New FPS Franchise

PAX East 2015 – Turning the Key: What It Takes To Create A New FPS Franchise

Go behind-the-scenes with Cliff Bleszinski and the team at Boss Key Productions to discover what it takes to create a brand new studio and game from scratch. Why did Cliff move on from a huge...

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link to PAX East 2015 – Censored! Do Gamedevs Have Creative Freedom?

PAX East 2015 – Censored! Do Gamedevs Have Creative Freedom?

Creative freedom in games has been a hot topic lately. But what’s the truth? Do game developers have the freedom to make the games they want? Five industry veterans give you the inside story. From...

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link to PAX East 2015 – Player Select: Identifying with Our Virtual Selves

PAX East 2015 – Player Select: Identifying with Our Virtual Selves

What is our connection to playable characters? Why is it that we choose to play as a female, male, or another species entirely? Do we feel stronger about certain stories depending on the playable...

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