Join HITMAN Art Director Jonathan Rowe and Lead Writer Michael Vogt for an hour long journey into the design philosophy behind the visual and narrative universe of the world of assassination. Hosted by Game Informer’s Mike Futter, the pair will delve into the process behind the creation of the trademark living, breathing world of HITMAN and give numerous insights and examples into the design process for visual and narrative storytelling in a world where the main character says very little. How does art direction and story design impact the player experience in a complex game like HITMAN? The panel will end with a play-through demo of the ‘Showstopper’ mission from the upcoming HITMAN game as well as a moderated Q&A.
Moderator: Mike Futter [Business and Financial Analyst, Twitter]
Source: Bit Calamity