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Tag: game design

link to PAX Prime 2013 – Storytelling at Bioware

PAX Prime 2013 – Storytelling at Bioware

Telling a great story is one of the many things BioWare strives to achieve when creating games. Join this panel to learn more about the creative process behind your favorite stories and characters.

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link to PAX Prime 2013 – Dragon Age: Inquisition – Crafting and Customization

PAX Prime 2013 – Dragon Age: Inquisition – Crafting and Customization

How will crafting affect your adventures in Thedas? And how much control will you really have over your gameplay, companions, and character? Listen to this episode to learn more!

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link to PAX Prime 2013 – The Art and Design of Bioware

PAX Prime 2013 – The Art and Design of Bioware

Beautiful worlds and interesting characters set BioWare games apart. Join this interactive discussion about the process by which the pros at BioWare discuss everything from color pallets to level...

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link to PAX Prime 2015 – Designing a Procedurally Generated Game

PAX Prime 2015 – Designing a Procedurally Generated Game

More and more games are different every time you play, but how are they designed? Game designers are looking past roguelikes for new inspirations and new ways of working. Hear the creators of Dwarf...

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link to PAX Prime 2015 – Gabe and Tycho Design a Game (With a Little Help from Their Sharks)

PAX Prime 2015 – Gabe and Tycho Design a Game (With a Little Help from Their Sharks)

So Tycho summons game designer Mike Selinker onto his podcast and says, "Mike, Mike, Mike. We should do a panel at PAX where we design a game in an hour. Your team can make the mechanics, and...

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link to PAX Prime 2015 – Dragon Age: Past, Present, and Future

PAX Prime 2015 – Dragon Age: Past, Present, and Future

Join members of the Dragon Age team for an open discussion about the series, a chance to participate in Q&A with the team and, as a special treat, a worldwide reveal of new content for Dragon Age:...

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