PAX Prime 2015 – Designing a Procedurally Generated Game


More and more games are different every time you play, but how are they designed? Game designers are looking past roguelikes for new inspirations and new ways of working. Hear the creators of Dwarf Fortress, Darkest Dungeon, Crypt of the NecroDancer, Moon Hunters, Wayward Souls, and more discuss their processes, problems, and philosophies when creating their unpredictable game worlds.

Moderator: Tanya Short [Captain, Twitter]

Panelists: Kepa Auwae [Designer, Moby Games], Tyler Sigman [Co-Founder, Twitter], Tarn Adams [Developer, Moby Games], Ryan Clark [Founder, Twitter]

Source: Kitfox Games

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