Separate viewing perspectives and a choice in how you map out the battlefield is a leading feature in Dragon Age: Inquisition. Join the game leads as they discuss tactical combat in the next Dragon...
Tag: game design
Telling a great story is one of the many things BioWare strives to achieve when creating games. Join this panel to learn more about the creative process behind your favorite stories and characters.
PAX Prime 2013 – Dragon Age: Inquisition – Crafting and Customization
How will crafting affect your adventures in Thedas? And how much control will you really have over your gameplay, companions, and character? Listen to this episode to learn more!
Beautiful worlds and interesting characters set BioWare games apart. Join this interactive discussion about the process by which the pros at BioWare discuss everything from color pallets to level...
More and more games are different every time you play, but how are they designed? Game designers are looking past roguelikes for new inspirations and new ways of working. Hear the creators of Dwarf...
PAX Prime 2015 – Gabe and Tycho Design a Game (With a Little Help from Their Sharks)
So Tycho summons game designer Mike Selinker onto his podcast and says, "Mike, Mike, Mike. We should do a panel at PAX where we design a game in an hour. Your team can make the mechanics, and...