PAX AUS 2015 – LARP as Art: High-Concept-Live-Action-Role-Playing and You
Listen to a group of LARP organizers as they explain how to design a LARP that focuses more on the interaction of characters as opposed to combat.
PAX AUS 2015 – LARP as Art: High-Concept-Live-Action-Role-Playing and You
Listen to a group of LARP organizers as they explain how to design a LARP that focuses more on the interaction of characters as opposed to combat.
PAX AUS 2015 – CD PROJEKT RED Presents: Quest Design for The Witcher 3: Wild Hunt
Join Mateusz Tomaszkiewicz as he discusses how quests were made at CD Projekt RED for The Witcher 3: Wild Hunt. What were the key steps of development, what was most important for the team at each...
Revisit the masterpiece that is the original Deus Ex in this live Let's Play, with commentary from creator Warren Spector. In this guided tour of the game's grim cyberpunk future, you'll gain insight...
Join Coldwood Creative Director, Martin Sahlin, as he shares his personal story about how Unravel came to be. It all started from a camping trip where Martin had to work with the resources he had at...
PAX AUS 2015 – Deus Ex: Mankind Divided – A Window to the Future
Meet Mary DeMarle, executive narrative director, on Deus Ex: Mankind Divided, the upcoming Action-RPG from Eidos-Montréal. Get an exclusive look at the game, as Mary provides insight into the...
In a career spanning over 30 years, Warren is perhaps best known for his work on the critically-acclaimed Deus Ex (2000) and has also produced a range of high profile games including System Shock,...