Join Mateusz Tomaszkiewicz as he discusses how quests were made at CD Projekt RED for The Witcher 3: Wild Hunt. What were the key steps of development, what was most important for the team at each step, and how will future iterations work.
Moderator: Jessica Citizen [News Personality, Facebook]
Panelist: Mateusz Tomaszkiewicz [Principal Game Designer, Twitter]
Source: Song Yawen (Chinese)