Io Interactive will take you on a grand tour through the now live world of assassination. What happens in between episodes? What is the idea behind ELUSIVE TARGETS and many other online components?...
Tag: game design
PAX South 2016 – Final Product vs. Expectation: Analysis of Launching a Game
For creators of all types, the road from project concept to completion is a long and winding one, often with sharp turns, falloffs, and spirals every step of the way. This is arguably most apparent...
GalaxyTrail's mascot platformer Freedom Planet has become a cult classic since its launch on Steam and the Nintendo Wii U. We're humbled by the support of our players and ready to reveal our next...
PAX South 2016 – Friday the 13th: The Game – Creating “Killer” Multiplayer
How does one take a long-running franchise with 12 films and begin crafting a game that pushes boundaries while still honoring source material? Join Adam Sessler, Ronnie Hobbs, Wes Keltner, Randy...
PAX AUS 2015 – Escape Rooms: The Secrets Behind “Live Escape Games”
Listen to this panel of Escape Room Designers talk about crafting an escape room that will keep people coming back for more.
PAX AUS 2015 – LARP as Art: High-Concept-Live-Action-Role-Playing and You
Listen to a group of LARP organizers as they explain how to design a LARP that focuses more on the interaction of characters as opposed to combat.