PAX Dev 2016 – What Color Is “Slow”?


Real-time visual effects artists discuss how they go about developing a visual language in games. By answering the question “what is slow?” we explore the role of visual effects as a discipline existing between art and design. Our experience spans many genres, platforms, and developmental tools. Shipped titles of our panelists include: League of Legends, Destiny, Shadow of Mordor, Bioshock Infinite, Guild Wars 2, The Elder Scrolls Online, Halo 5, Insanely Twisted Shadow Planet, and more!

Moderator: Sarah Grissom [Principal Visual Effects Artist, Moby Games]

Panelists: Christine Hottovy [Senior Visual Effect Artist, Moby Games], Bryanna Lindsey [Visual Effects Artist, Website], Eric Greenlief [Associate VFX Discipline Manager, Portfolio]

Source: Effectively Game Dev

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