Eon Altar is a “mobile enhanced” game: that is, players use their mobile device and a TV or PC simultaneously to play the game. We’ll cover how our UI designs started and then evolved over the course of the project. We’ll discuss pitfalls we ran into, things we learned from play testing, and how multiple screens make some design communication easier, but other communication so much more difficult.
Panelist: Joey Wiggs [Senior Programmer, Moby Games]
Source: Flying Helmet Games