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Tag: game design

link to PAX East 2010 – Re-Inventing A Super-Heroic MMO

PAX East 2010 – Re-Inventing A Super-Heroic MMO

How do you keep the world’s first and most popular super-powered MMO fresh and relevant? First, you blur the lines between good and evil. Then, you throw in new content, features and systems that...

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link to PAX East 2010 – An Awkward Hour with Rock Band Designers

PAX East 2010 – An Awkward Hour with Rock Band Designers

Have you ever wished to be locked in a room with the design team behind the Rock Band games and ask them anything? Well, now's your chance! Armed solely with a laptop filled with behind the scenes...

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link to PAX Prime 2013 – Digital Dealing: The Up and Coming World of Digital CCGs

PAX Prime 2013 – Digital Dealing: The Up and Coming World of Digital CCGs

Collectible card games have been a huge part of tabletop gaming since the mid-nineties. Now they are taking the digital and mobile worlds by storm. Join Bradley Cummings, Kyle Heuer, and Brian...

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link to PAX Prime 2013 – History vs Gameplay: Hey Creative Assembly, Where’s the Accuracy in My Pew Pew Shooter?

PAX Prime 2013 – History vs Gameplay: Hey Creative Assembly, Where’s the Accuracy in My Pew Pew Shooter?

Creative Assembly's Craig Laycock hosts a panel on the place of history in contemporary gaming. Is it little better than a cheap background for designers and story-tellers to make any old game...

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link to PAX Prime 2013 – Is Storytelling the Most Important Element in Games?

PAX Prime 2013 – Is Storytelling the Most Important Element in Games?

Our panel of industry veterans will argue whether narrative is important for games, discuss the games that prove their point, and attempt to answer the question: story-based games: fad or the future?

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link to PAX Prime 2012 – Story Time with Ted Price

PAX Prime 2012 – Story Time with Ted Price

Join the founder and CEO of Insomniac Games as he shares his thoughts in the opening session of PAX Prime 2012, story time with Ted Price.

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