Games can make their money many ways, but how do these models affect, intentionally or not, the design choices of the game makers themselves? What about the players? Do you play a game differently...
Tag: game design
Rym and Scott of Geeknights appeared on two panels at MAGFest X - "Gamer Motivations" and "Money Making Games" - and also presented a lecture: "Beyond Dungeons & Dragons." In "Money Making...
Geeknights presented three lectures at PAX East 2011, among them "Game Mechanics and Mechanism Design." Here, Rym and Scott introduce the audience to the bare basics of Game Theory so as to be able...
Intro (0:00) - This is the introduction to that panel. MMORPGs are Anything But (1:13) - This is the first of these mini panels from the Wyvern Theatre. They argue that MMORPGs as we know them are...
Tradition dictates that every year after their Q&A panel, Extra Credits goes to one of the MAGES rooms and continues it long into the night. Sorry if this is especially hard to hear, nobody had a...
Daniel Floyd was unfortunately unable to make it, so instead this was presented as "James and Friends." Panelists: Unknown Person, Unknown Person, Unknown Person, Luke Peterschmidt [Game Designer,...