Luke Crane (Burning Wheel, Mouse Guard, Torchbearer), Thor Olavsrud (Torchbearer) and Adam Koebel (Dungeon World) talk trash about boring (and offensive) ideas in fantasy RPGs while waxing poetic...
Tag: game design
Luke Crane (Burning Wheel, Mouse Guard, Torchbearer), Sage LaTorra (Dungeon World) and Adam Koebel (Dungeon World) talk trash about boring ideas fantasy RPGs while waxing poetic about OSR and indie...
Panel presented at the Penny Arcade Expo 2014 on Monday at Noon in the Sandworm Theatre! It seems obvious that, when playing a game of skill, one attempts to win. Interestingly, this is often not...
Despite the staggeringly vast variety of games out there in the world, they draw primarily from a core set of basic mechanics. Many games which at first seem very different share fundamental design...
Game Theory is spoken of with increasing frequency in the gaming world. Combinatorial Game Theory tells us many games are just piles of pebbles. Classical Game Theory tells us to assume...
Some discussions, important as they may be, require not an entire hour for one to come to a satisfactory conclusion. Your PAX minutes are precious, so take this opportunity to get three panels for...