PAX Prime 2011 – Guild Wars 2: Designing a Cooperative Experience


In this in-depth presentation, Guild Wars 2 Lead Designer Eric Flannum and Lead Content Designer Colin Johanson will take a look at the history of player vs. environment (PvE) in massively multiplayer online games. Has PvE been about player cooperation or competition? Where is the PvE format headed and what impact will it have on future games? Eric and Colin will discuss how they are developing Guild Wars 2 as a cooperative PvE experience, and will break down how each aspect of system and content design can either encourage or discourage cooperative gameplay. Using specific examples from their development history, they will illustrate both successes and failures of different PvE design approaches. Anyone interested in the future of MMO gaming shouldn’t miss this panel!

Moderator: David Campbell [Creative Strategist, Website]

Panelists: Eric Flannum [Creative Director, Amazon], Kristen Perry [Artist, Website], Jeff Grubb [Game Designer, Website], Jonathan Peters [Senior Combat Designer, Amazon Game Studios], Colin Johanson [Rentless Games: Franchise Lead, Amazon Game Studios]

Source: Guild Wars 2

Source: Seven

Guild Wars 2 Dev Panel PAX2011 Part1 from Seven on Vimeo.

Recent Posts