PAX East 2011 – Setting as Character


In adventures and other explorational games, the setting is often the most eloquent and memorable character: an island, a castle, a starship. How do these locales tell stories, and how does the player character fit into those stories?

For more information about this look at the IF Wiki.

Panelists: Andrew “Zarf” Plotkin [Writer, Website], Stephen Granade [Author, Website], Rob Wheeler [Author, Website], Dean Tate [Game Designer, Website]

Source: Jason McIntosh

Setting as Character – PAX East 2011 from Jason McIntosh on Vimeo.

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