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Tag: game design

link to PAX Prime 2011 – Character Art in Guild Wars 2: Creation and Iteration

PAX Prime 2011 – Character Art in Guild Wars 2: Creation and Iteration

Character design in MMO games draws players in and gets them invested in both the game world and their own characters. Designing compelling, unique races and characters while making them a cohesive...

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link to PAX Prime 2011 – Guild Wars 2: Designing a Cooperative Experience

PAX Prime 2011 – Guild Wars 2: Designing a Cooperative Experience

In this in-depth presentation, Guild Wars 2 Lead Designer Eric Flannum and Lead Content Designer Colin Johanson will take a look at the history of player vs. environment (PvE) in massively...

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link to Halo Fest 2011 – Halo Anniversary Campaign Discussion

Halo Fest 2011 – Halo Anniversary Campaign Discussion

Can’t get enough Silent Cartographer? Does Assault on the Control Room make you weak in the knees? If so, this panel discussing the re-imagining of the classic single player Campaign is a...

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link to PAX Dev 2011 – Player and Designer Expectations – a LIVE Friends on Play Discussion

PAX Dev 2011 – Player and Designer Expectations – a LIVE Friends on Play Discussion

What do players expect when approaching games? Shall we uphold or shatter these expectations? The social games market exposes new challenges - what expectations will we instill in this sea of new...

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link to PAX East 2011 – Setting as Character

PAX East 2011 – Setting as Character

In adventures and other explorational games, the setting is often the most eloquent and memorable character: an island, a castle, a starship. How do these locales tell stories, and how does the...

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link to PAX East 2011 – Non-Gamers Gaming

PAX East 2011 – Non-Gamers Gaming

How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? Video quality is as good as...

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