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Tag: game design

link to PAX AUS 2016 – WORLD-FIRST REVEAL: Buy Somewhere – The Next Level in Location-Based Games

PAX AUS 2016 – WORLD-FIRST REVEAL: Buy Somewhere – The Next Level in Location-Based Games

Buy Somewhere is a location-based game that turns the world around you into a giant game board. Compete for the ownership of real world property: buy your house, local café or landmarks like the...

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link to PAX West 2016 – Heroes, Villains, and You: Player Choice in Game Design

PAX West 2016 – Heroes, Villains, and You: Player Choice in Game Design

RPG designers have to make a grapple check between meaningful player choice and storytelling - everyone wants to provide complete power to the player to shape the world, but developers also want to...

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link to PAX West 2016 – The Grind

PAX West 2016 – The Grind

The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical...

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link to PAX West 2016 – Make Games Not Excuses: An Open Discussion

PAX West 2016 – Make Games Not Excuses: An Open Discussion

College is not the end-all be-all of learning to create video games. Are you an artist? A musician? Can you make people laugh?  Tell interesting stories? What is your skillset? Create something and...

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link to PAX West 2016 – Scared Yet? A Discussion of Horror in Media

PAX West 2016 – Scared Yet? A Discussion of Horror in Media

Jump scare! Kris Straub (Broodhollow, Candle Cove) and a select panel of horror and video game enthusiasts hold an informal roundtable on where fear works best in gaming and other media, and where it...

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link to PAX West 2016 – The Future of Multiplayer and Social VR

PAX West 2016 – The Future of Multiplayer and Social VR

Whether teaming up, competing, or socializing, virtual reality will revolutionize the way we interact with each other online. What are the implications of a social VR world? How will we communicate?...

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