Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis...
Tag: video games
It's easy to praise games that are well-made, exciting, and timeless, but let's be honest: we all have that one truly awful game that we just adore. A game that is objectively, unquestionably...
PAX South 2016 – Scared Yet: A Discussion of Horror in Games
Jump scare! Kris Straub (Broodhollow) and a panel of esteemed horror and video game enthusiasts hold an informal round table on where fear works best in gaming, and where it doesn't make the cut....
ConnectiCon 2012 – Video Games as Literature: Towards a New Criticism
Dave and Ajay presented a great discussion at ConnectiCon 2012 on video games, literary criticism, use of violence, player interface (e.g., down the barrel of a gun), and so forth. In Dave's own...
Presented at the first PAX South in 2015, Rym and Scott lecture on the nature of what it means to be a "bad" game. We’ve all played “bad” games, but what truly makes a game “bad?” Is...
Presented at the Penny Arcade Expo 2013 in Seattle (Wolfman Theatre). We've all played "bad" games, but what truly makes a game "bad?" Is gaming beauty not in the eye of the beholder? Is one's...