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Tag: panel

link to PAX AUS 2014 – Losing

PAX AUS 2014 – Losing

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try...

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link to PAX AUS 2014 – Quest to fund Indie Board Games

PAX AUS 2014 – Quest to fund Indie Board Games

Do you want to conquer the challenges of indie board game backing and hunt fancy loot? Your party may be too small, the dungeon too ambitious, the loot may be swallowed in inexperience or lost in the...

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link to PAX AUS 2014 – State of Play – Competitive Gaming and eSports in Australia

PAX AUS 2014 – State of Play – Competitive Gaming and eSports in Australia

Following the popular panel of last year, we look back at the year in competitive gaming in Australia and overseas. The eSports scene continues to grow, and how are things progressing here at...

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link to PAX AUS 2014 – How to Win Every Game

PAX AUS 2014 – How to Win Every Game

It seems obvious that, when playing a game of skill, one attempts to win.  Interestingly, this is often not the case, and even skilled gamers rarely analyze to any real depth the underlying...

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link to PAX AUS 2014 – Where to now for Australian Game Development?

PAX AUS 2014 – Where to now for Australian Game Development?

Australians have been making amazing video games for 30 years but it’s fair to say that the last few years have been a difficult time for local developers. Hosted by Kotaku’s Mark Serrels, the...

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link to PAX AUS 2014 – Media Molecule – Ask us about our games!

PAX AUS 2014 – Media Molecule – Ask us about our games!

Media Molecule are responsible for creating Little Big Planet and Tearaway.  They are the Triple A developers with the big heart - committed to developing games that immerse the player in beautiful...

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