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Tag: game design

link to PAX Prime 2013 – Modernizing Fantasy RPGs

PAX Prime 2013 – Modernizing Fantasy RPGs

Luke Crane (Burning Wheel, Mouse Guard, Torchbearer), Sage LaTorra (Dungeon World) and Adam Koebel (Dungeon World) talk trash about boring ideas fantasy RPGs while waxing poetic about OSR and indie...

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link to PAX Prime 2014 – How To Win Every Game

PAX Prime 2014 – How To Win Every Game

Panel presented at the Penny Arcade Expo 2014 on Monday at Noon in the Sandworm Theatre! It seems obvious that, when playing a game of skill, one attempts to win. Interestingly, this is often not...

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link to PAX East 2013 – Mastering Game Mechanics

PAX East 2013 – Mastering Game Mechanics

Despite the staggeringly vast variety of games out there in the world, they draw primarily from a core set of basic mechanics. Many games which at first seem very different share fundamental design...

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link to PAX East 2013 – Practical Game Theory

PAX East 2013 – Practical Game Theory

Game Theory is spoken of with increasing frequency in the gaming world.  Combinatorial Game Theory tells us many games are just piles of pebbles.  Classical Game Theory tells us to assume...

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link to PAX Prime 2012 – Short Subjects In Gaming

PAX Prime 2012 – Short Subjects In Gaming

Some discussions, important as they may be, require not an entire hour for one to come to a satisfactory conclusion. Your PAX minutes are precious, so take this opportunity to get three panels for...

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link to PAX East 2012 – Monetizing Games and Game Design

PAX East 2012 – Monetizing Games and Game Design

Games can make their money many ways, but how do these models affect, intentionally or not, the design choices of the game makers themselves? What about the players? Do you play a game differently...

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