PAX East 2012 – Monetizing Games and Game Design

Games can make their money many ways, but how do these models affect, intentionally or not, the design choices of the game makers themselves? What about the players? Do you play a game differently depending on how you paid for it? Free to play, pay once, subscription, or silly hats, what do these different models mean to games at their core? Only ten rupees; hopefully you won’t have to pay the door repair charge.

We (Rym and Scott of Geeknights) presented this first at PAX East 2012.

Scott was actually ill with a PAX Pox of sorts, and we actually had to jet immediately after this one to Anime Boston to then present two additional and unrelated lectures! Thus, we may well present this at a future convention with a few revisions and a higher level of Scott-energy.

Come to PAX Prime, PAX East, PAX Dev, or MAGFest to see our gaming lectures and panels! They certainly don’t all get uploaded to YouTube: we don’t have cameramen and equipment everywhere we go!

Panelists: Brandon “Rym” DeCoster [Podcaster, Website], Scott “Apreche” Rubin [Podcaster, Website]

Source: GeeknightsRym

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