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Tag: game design

link to PAX East 2012 – Admit It – You Play Social Games. Let’s Talk About Them

PAX East 2012 – Admit It – You Play Social Games. Let’s Talk About Them

Social games are like the HPV of the video games industry: At least 50% of us are infected, even if we show no symptoms. Unlink that awful sexually transmitted disease, however, social games don't...

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link to PAX East 2012 – If I Hear “Gamificiation” One More Time I’m Going to Scream

PAX East 2012 – If I Hear “Gamificiation” One More Time I’m Going to Scream

Love it or hate it, if you haven't heard the word "gamification" this past year you must be dead. Or a zombie. Heck, it was a short-listed to be added as Oxford dictionary's "Word of the Year"! So...

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link to PAX East 2012 – Epic Games: Past, Present and Future

PAX East 2012 – Epic Games: Past, Present and Future

Presented by the Academy of Interactive Arts & Sciences Fans of the Gears of Wars franchise will have a chance to get personal with Epic Games Design Director, Cliff Belszinski and President,...

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link to PAX East 2012 – Extra Credits

PAX East 2012 – Extra Credits

An interpretive dance extravaganza!!!…or maybe this will be the Extra Credits crew talking game design, development and what more we can do with games. I guess you'll just have to show up to find...

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link to PAX South 2018 – Balance in Game Design

PAX South 2018 – Balance in Game Design

Balancing games is deceptively difficult. Even worse, there are subtle reasons why even if a game is perfectly, mathematically, demonstrably balanced, players will likely have even LESS fun. From...

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link to PAX West 2017 – The Rage Of The Quitter

PAX West 2017 – The Rage Of The Quitter

Presented at PAX West 2017, this panel on rage quitting is about how gamers quit, why they quit, and what quitting really means in game design. The table gets flipped. The healer sits down in spawn...

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