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Tag: game design

link to PAX East 2013 – Parents as Characters

PAX East 2013 – Parents as Characters

Videogames have traditionally done their best to ignore parents - if they’re around at all, it’s just to give the real hero his lunch before he heads off to save the world. Recently, games as...

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link to PAX East 2013 – Recreating an Icon: The Talent Behind the New Lara Croft in TOMB RAIDER

PAX East 2013 – Recreating an Icon: The Talent Behind the New Lara Croft in TOMB RAIDER

Crystal Dynamics brings together some of the talented development team members from various backgrounds who worked on TOMB RAIDER. The discussion will dive deep into their roles, responsibilities,...

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link to PAX East 2013 – Saving Education with Game Design

PAX East 2013 – Saving Education with Game Design

Steven Swink is an educational game developer promoting useful game design techniques that positively enhance games for use in educational settings.

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link to PAX East 2013 – Extra Credits Panel

PAX East 2013 – Extra Credits Panel

An interpretive dance extravaganza!!! ... or maybe this will be the Extra Credits crew talking game design, development, and what more we can do with games. I guess you’ll just have to show up to...

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link to PAX East 2013 – The Future of Playing a Role in Videogame RPGs

PAX East 2013 – The Future of Playing a Role in Videogame RPGs

At the dawn of the computer age, roleplaying games used text as the only way for a player to inhabit fantastic worlds. Players could fill in the gaps with their imagination, and this allowed early...

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link to PAX Prime 2012 – 13th Age, Dungeon World and More: Old School RPGs With Modern Design

PAX Prime 2012 – 13th Age, Dungeon World and More: Old School RPGs With Modern Design

A new wave of tabletop roleplaying games is re-imagining the classic dungeon-crawling RPG. Hear the designers discuss how they do it, and perhaps more importantly, why they do it. Panelists: Sage...

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