Curator Mike Selinker moderates a closing session on the meaning of game design. The Name of the Wind author Patrick Rothfuss tells us a story about the place of games in our lives. Penny Arcade...
Tag: game design
If no one knows how to play your game, they won’t play it. Pathfinder Adventure Card Game designer Mike Selinker goes through his ten rules to writing rules. Whether for tabletop games or video...
PAX Dev 2013 – Whose Game is it Anyway?: Crafting Your Identity as a Game Creator
A philosophical lecture on identity and collaboration. Mike discusses the roles and expectations of all the participants in the creation of a game, from designers to licensors to marketers to fans....
PAX East 2014 – Leveling Up Your Kid: Parenting Through Games and Game Design
Can game design make us more effective parents? How can we use games and game elements to promote growth and learning, create good gameplay and maintain our values as Guardians of Little Humans? This...
PAX East 2014 – Sex, Sexy & Sexism: Fixing Gender Inequality in Gaming
The video game market is composed of as many women as men—yet those working in the industry, and the characters we play as, are still predominantly male. What effect does this imbalance have on the...
The Evil Within, Outlast, Dying Light, Amnesia: A Machine for Pigs… With more games feeding into the survival-horror genre at a rapid pace, curious gamers looking to dip their toes into the pool at...