PAX East 2014 – Sex, Sexy & Sexism: Fixing Gender Inequality in Gaming


The video game market is composed of as many women as men—yet those working in the industry, and the characters we play as, are still predominantly male. What effect does this imbalance have on the games we play and the people who play them? What does video games’ representation of gender say about our culture, and what lessons is it teaching us? Is it good for business? Today’s leading media critics examine what’s working in our games, what needs to change, and why.

Moderator: Ken Gagne [Technical Account Manager, Website]

Panelists: Tifa Robles [Author/Co-Director, Website], Susan Arendt [Senior Content Manager, Twitter], Duane de Four [Consultant, Wesbite], Brianna Wu [Executive Director, Twitter]

Source: Gamebits

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