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Tag: game design

link to PAX Prime 2014 – Storytime with Mikey Neumann!

PAX Prime 2014 – Storytime with Mikey Neumann!

Sit down for story time with Mikey Neumann, Chief Creative Champion of Gearbox Software, impressive sounding job title author, novelist and comic book writer, Chainsawsuit podcaster, and keynote list...

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link to PAX Prime 2014 – Building for Synergy – Symbiosis of Hearthstone and Magic

PAX Prime 2014 – Building for Synergy – Symbiosis of Hearthstone and Magic

While Hearthstone may be new to the scene that was originally established by Magic: the Gathering, both games have a lot to learn from each other, as well as a lot to offer for the long-term success...

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link to PAX Prime 2014 – AAA Combat: Behind the Scenes

PAX Prime 2014 – AAA Combat: Behind the Scenes

Triple-A action games have to deliver on two fronts: gameplay has to be fresh and satisfying, but the experience also has to be visceral and visually striking. This panel will take you behind the...

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link to PAX Prime 2014 – Orcs Must Die! – An Afternoon of Fun with Robot Entertainment

PAX Prime 2014 – Orcs Must Die! – An Afternoon of Fun with Robot Entertainment

Want to hear about some new exclusives and surprises coming to Orcs Must Die! Unchained from Robot Entertainment?  You don’t want to miss this panel!  Robot Entertainment is hosting their first...

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link to PAX Prime 2014 – Making Firewatch: Trailer and a First Look from Campo Santo

PAX Prime 2014 – Making Firewatch: Trailer and a First Look from Campo Santo

Firewatch is a video game being made by Campo Santo, a new ten-person independent team based in San Francisco. It's a moody, first-person wilderness mystery with lots of dialogue, planned for release...

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link to PAX Prime 2014 – Developing The Thornwatch

PAX Prime 2014 – Developing The Thornwatch

Come inside the game designer's studio with Mike Krahulik as he discusses development of his tabletop game, Thornwatch, with veteran board game designer Mike Selinker.

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