Triple-A action games have to deliver on two fronts: gameplay has to be fresh and satisfying, but the experience also has to be visceral and visually striking. This panel will take you behind the scenes to show how the most memorable and intense moments of game combat are created. Join panelists from Naughty Dog, Sucker Punch, and Respawn, as they pull back the curtain on the techniques, tricks, and details that create these uniquely intense experiences.
Panelists: Anthony Newman [Game Designer, Twitter], Doug Holder [Game Designer, Moby Games], Matt Vainio [Lead Visual Effects Artist, Website], Darren Bridges [Senior Staff Designer, Moby Games], Justin Hendry [Studio Design Director, Moby Games], Joel Emslie [Lead Artist, Moby Games]
Source: Solaris PLAYS