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Tag: game design

link to PAX Prime 2014 – Gigantic Competitive PvP Panel

PAX Prime 2014 – Gigantic Competitive PvP Panel

Find out how to improve your PvP experience in this town hall.

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link to PAX Prime 2014 – Guilty Pleasure Games We Hate to Love

PAX Prime 2014 – Guilty Pleasure Games We Hate to Love

We all have them; those games that are universally panned but for some reason you love them and can't get enough. Maybe you can't stop playing Silver Surfer on NES or perhaps your craving for bargain...

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link to PAX Prime 2014 – Episodic Games: Divine Dream or Neverending Nightmare?

PAX Prime 2014 – Episodic Games: Divine Dream or Neverending Nightmare?

Is episodic gaming here to stay? Is this just one big experiment? Can episodic usher in a golden age of game narrative? In this candid, Ryan Payton (République), Kevin Bruner (The Walking Dead),...

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link to PAX Prime 2014 – Extra Credits

PAX Prime 2014 – Extra Credits

Joint Extra Credits and Friends for an evening of questions, answers, new show reveals, the long promised voice acting episode (this is almost certainly a lie), and general reveling. There will be...

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link to PAX Prime 2014 – Grim Fandango: Bringing the Dead Back to Life

PAX Prime 2014 – Grim Fandango: Bringing the Dead Back to Life

In 1998 Tim Schafer released Grim Fandango, his final game at Lucas Arts before leaving to start Double Fine Productions. The game saw great critical success and has gone on to be considered one of...

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link to PAX Prime 2014 – Deep Dive Into Design Depth in League of Legends

PAX Prime 2014 – Deep Dive Into Design Depth in League of Legends

We believe the pursuit of mastery is one of the key reasons why players continue to connect with and play League of Legends years after the game's launch. To create a viable "path to mastery," game...

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