We all have them; those games that are universally panned but for some reason you love them and can't get enough. Maybe you can't stop playing Silver Surfer on NES or perhaps your craving for bargain...
Tag: game design
PAX Prime 2014 – Episodic Games: Divine Dream or Neverending Nightmare?
Is episodic gaming here to stay? Is this just one big experiment? Can episodic usher in a golden age of game narrative? In this candid, Ryan Payton (République), Kevin Bruner (The Walking Dead),...
Joint Extra Credits and Friends for an evening of questions, answers, new show reveals, the long promised voice acting episode (this is almost certainly a lie), and general reveling. There will be...
PAX Prime 2014 – Grim Fandango: Bringing the Dead Back to Life
In 1998 Tim Schafer released Grim Fandango, his final game at Lucas Arts before leaving to start Double Fine Productions. The game saw great critical success and has gone on to be considered one of...
PAX Prime 2014 – Deep Dive Into Design Depth in League of Legends
We believe the pursuit of mastery is one of the key reasons why players continue to connect with and play League of Legends years after the game's launch. To create a viable "path to mastery," game...
Join the Halo Developers from 343 Industries for an in-depth look into Halo: The Master Chief Collection and other upcoming Halo projects and releases. Come celebrate The Master Chief and the future...