PAX Prime 2014 – Deep Dive Into Design Depth in League of Legends


We believe the pursuit of mastery is one of the key reasons why players continue to connect with and play League of Legends years after the game’s launch. To create a viable “path to mastery,” game systems have to be deep enough to provide opportunities for players to demonstrate personal expertise, teamwork, and adaptability. Game designers from Riot will share stories of our notable wins and spectacular fails as we strive to create a deep, endlessly engaging experience for players.

Moderator: Greg “GhostCrawler” Street [VP and of EP MMO R&D Project, Twitter]

Panelists: Mark “RiotScruffy” Yetter [Game Director, Twitter], Jordan “Rex” Anton [Senior Designer, Twitter], Brian “FeralPony” Feeney [Lead Designer, Wiki], Jeevun Sidhu [Lead Game Designer, Twitter]

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