Real-time visual effects artists discuss how they go about developing a visual language in games. By answering the question “what is slow?” we explore the role of visual effects as a discipline...
Posts by coldguy
PAX Dev 2016 – Mobile Enhanced: Designing for Multiple Simultaneous Screens
Eon Altar is a “mobile enhanced” game: that is, players use their mobile device and a TV or PC simultaneously to play the game. We’ll cover how our UI designs started and then evolved over the...
Here is a list of Montages from PAX East 2016
See the cosplay of PAX East 2016.
Here are a selection of Podcasts that covered PAX East 2016.
Game developers go head-to-head, pitching games from PowerPoints that they’ve never seen before! Will this be where you hear the next great AAA game concept? Audience participation encouraged!...