PAX West 2016 – New Frontiers: How Stellaris Breaks the Paradox Mold


In May 2016, Paradox Development Studio released Stellaris, a giant science fiction strategy game that broke from the studio’s history, but became its fastest selling game ever. On this panel, key figures in the development of Stellaris take a look at the risks, insights and oversights that punctuated the three year process. Even with all of history behind you, making a premium 4x game about the future is more challenging than you might expect. After all, how many shortcuts are there when you are trying to explore a universe of new ideas?

Moderator: Björn Blomberg [Community Manager, Moby Games]

Panelsits: Martin Anward [Game Director, Moby Games], Mehrnaz Amanat Bari [Software Engineer, Moby Games], Frida Eriksson [Senior Character Artist, Art Station]

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