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Tag: panel

link to PAX Prime 2014 – GameTrailers, GameFront and The Escapist – The Massive Q&A

PAX Prime 2014 – GameTrailers, GameFront and The Escapist – The Massive Q&A

Now’s your chance to ask some of the most experienced game journalists behind three of the best known gaming websites out there. What does Brandon Jones wear underneath that desk? Where does...

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link to PAX Prime 2014 – Building Inclusive Communities in Analog Gaming Spaces

PAX Prime 2014 – Building Inclusive Communities in Analog Gaming Spaces

Our panelists will give you tips on creating game groups, finding public game meetups, and enjoying gaming conventions as a newbie. Want to be a better organizer? We'll work with you on how to bring...

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link to PAX Prime 2014 – Molding and Casting for Beginners

PAX Prime 2014 – Molding and Casting for Beginners

We’re back! Last year went so well we want to run this panel again. Lindsay Aries of Leeleethebunny Cosplay, and Alyssa and Reith of Propped Up Creations team up to demonstrate the basics of...

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link to PAX Dev 2014 – Indie Game Marketing 101

PAX Dev 2014 – Indie Game Marketing 101

For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. Marketing neglect can be an all too common...

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link to PAX East 2014 – The Mythology In and Of Games: Why the Legend of Zelda is just as important as the Legend of Beowulf

PAX East 2014 – The Mythology In and Of Games: Why the Legend of Zelda is just as important as the Legend of Beowulf

Mythology at large is the very essence and timeless story of humanity. The advent of the modern video game has undoubtedly reinvigorated the phenomenon of the myth, granting new life and form to...

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link to PAX East 2014 – FGS: Fragging Gamer Stereotypes

PAX East 2014 – FGS: Fragging Gamer Stereotypes

Video games are a hobby that we both enjoy and love, but some of the perceptions associated with it (both from within our community and without) can prove most vexing. Be it the platforms on which we...

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