In adventures and other explorational games, the setting is often the most eloquent and memorable character: an island, a castle, a starship. How do these locales tell stories, and how does the...
Tag: interactive fiction
How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? Video quality is as good as...
Nick Montfort presents his experimental narration-centric IF development system, Curveship. Part of the annual IF Summit at PAX East 2011.
Jared Sorensen of Memento Mori Theatricks presented this session on the Friday night of PAX East 2011 in Boston. Acting as the parser in a text adventure (aka interactive fiction), Jared presented...
Filmed from the IF (Interactive Fiction) Suite on the top floor of the Back Bay Hilton, a small group of IF fans did various activities in conjunction with the the main event.
PAX East 2010 – No Hints Please — Adaptive Difficulty Strategies
Filmed from the IF (Interactive Fiction) Suite on the top floor of the Back Bay Hilton, a small group of IF fans did various activities in conjunction with the the main event.