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Tag: interactive fiction

link to PAX East 2011 – Setting as Character

PAX East 2011 – Setting as Character

In adventures and other explorational games, the setting is often the most eloquent and memorable character: an island, a castle, a starship. How do these locales tell stories, and how does the...

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link to PAX East 2011 – Non-Gamers Gaming

PAX East 2011 – Non-Gamers Gaming

How do you design challenges for gamers who haven't played the last thirty famous entries in the genre? What about readers and writers who do not identify as gamers? Video quality is as good as...

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link to PAX East 2011 – Curveship Demo

PAX East 2011 – Curveship Demo

Nick Montfort presents his experimental narration-centric IF development system, Curveship. Part of the annual IF Summit at PAX East 2011.

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link to PAX East 2011 – Action Castle

PAX East 2011 – Action Castle

Jared Sorensen of Memento Mori Theatricks presented this session on the Friday night of PAX East 2011 in Boston. Acting as the parser in a text adventure (aka interactive fiction), Jared presented...

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link to PAX East 2010 – Dispelling the Invisibility (IF Outreach)

PAX East 2010 – Dispelling the Invisibility (IF Outreach)

Filmed from the IF (Interactive Fiction) Suite on the top floor of the Back Bay Hilton, a small group of IF fans did various activities in conjunction with the the main event.

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link to PAX East 2010 – No Hints Please — Adaptive Difficulty Strategies

PAX East 2010 – No Hints Please — Adaptive Difficulty Strategies

Filmed from the IF (Interactive Fiction) Suite on the top floor of the Back Bay Hilton, a small group of IF fans did various activities in conjunction with the the main event.

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