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Tag: game development

link to PAX East 2011 – To Hell and Back Again: How the Game Industry Has Changed Since Diablo

PAX East 2011 – To Hell and Back Again: How the Game Industry Has Changed Since Diablo

President of Gazillion Entertainment and former President of Blizzard North, David Brevik, has seen the gaming industry change immensely since he created the Diablo franchise. With the growth of...

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link to PAX 2008 – Pre-Pax Dinner Keynote

PAX 2008 – Pre-Pax Dinner Keynote

Before PAX officially begun the 3rd Pre-Pax dinner took place, where everyone contributed to rent space at the Naval Reserve Building, and enjoyed some catering. While people where having a good...

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link to PAX Prime 2010 – Bungie! Halo: Reach Panel

PAX Prime 2010 – Bungie! Halo: Reach Panel

At PAX 2010, Bungie holds an hour-long panel in which they divulge behind-the-scenes info on the creation and development of Halo: Reach. What does a campaign mission look like on Day 1 of...

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link to PAX East 2010 – Naughty Dog LIVE: Game Design with the Dogs

PAX East 2010 – Naughty Dog LIVE: Game Design with the Dogs

Come take a peek into how we get games made at Naughty Dog. Three Naughty Dog game designers hold a game design meeting right in the middle of PAX East to tackle the challenge of developing a new...

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link to PAX 2009 – Prepare to Drop

PAX 2009 – Prepare to Drop

Join members of the Bungie team for an in-depth look at the soon to be released Halo 3: ODST and discussions around the game's development. Project leads will guide you through a demo showing off the...

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link to PAX Prime 2013 – inFAMOUS Second Son: Being superHUMAN in Seattle

PAX Prime 2013 – inFAMOUS Second Son: Being superHUMAN in Seattle

Sit down with the lead actors of inFAMOUS Second Son and Sucker Punch's Game and Animation Directors as they provide insight into Delsin's adventure. See how the real-world city of Seattle has...

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